Series: Warcross #1
Published by G.P. Putnam's Sons Books for Young Readers on September 12th 2017
Genres: Science-Fiction, Young Adult
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Once again, I don’t get it.
I don’t know if it’s because I am currently fully burned out of YA or if Marie Lu just does not connect with me, but I truly do not understand the hype around Warcross. This novel is the epitome of ‘amazing premise, bad execution’. I was looking for a Japanese version of Ready Player One, and indeed the two novels are quite similar in plot, but Warcross didn’t even come close to Ready Player One in suspense, thrill or character development.
The book centres around Emika Chen, a young hacker and bounty hunter in NYC. As an orphan, she is struggling to make ends meet and dedicates her time to catching Warcross criminals. Warcross is a fully-immersive virtual reality combat game created by young billionaire, Hideo Tanaka, and the championships are watched by everyone around the world. When Emika accidentally hacks herself into the game she gets offered an undercover job as a player and spy in the game.
The premise may not be the most original but that doesn’t matter because it works. Competitions are one of my absolute favourite tropes in books (see Ready Player One, The Hunger Games, Wolf by Wolf, The Scorpio Races etc.) and so I found it surprising I didn’t like this book more. I should have loved it.